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Joint video/depth bit allocation for 3D video coding based on distortion of synthesized view

机译:基于合成视图失真的3D视频编码联合视频/深度位分配

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The joint coding of texture videos and depth maps plays a practical importance in three dimensional (3D) video system. Besides coding efficiency, the strategy of bit allocation between texture videos and depth maps is key issue. The paper firstly analyses the impacts on the quality of virtual views from the joint coding of texture videos and depth maps. Then the paper explores the relationship and establishes a quadratic model between texture video quantization step Qt and depth map quantization step Qd. Consequently, the paper proposes a joint bit allocation scheme based on the model to get the optimal quality of the synthesized views. Experimental results show that the proposed scheme has a better rate-distortion (RD) performance for the synthesized views, compared with fixed bits ratio between texture videos and depth maps, i. e. 5:1.
机译:纹理视频和深度图的联合编码在三维(3D)视频系统中起着重要的作用。除了编码效率,纹理视频和深度图之间的位分配策略是关键问题。本文首先从纹理视频和深度图的联合编码分析了虚拟视图质量的影响。然后,本文探索了这种关系,并建立了纹理视频量化步骤Qt和深度图量化步骤Qd之间的二次模型。因此,本文提出了一种基于模型的联合比特分配方案,以获得最优的合成视图质量。实验结果表明,与纹理视频和深度图之间固定的比特率相比,该方案对合成视图具有更好的速率失真(RD)性能。 e。 5:1。

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