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Aesthetic Terrain Programs database for creativity assessment

机译:审美地形计划数据库,用于创造力评估

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To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.
机译:为了加快内容创建,视频游戏行业越来越多地转向过程性内容生成方法。但是,创建和微调过程算法是一项耗时的任务。为了解决这个问题,已经设计了几种基于搜索的程序内容生成(SBPCG)技术。他们建议自动搜索正确的输入参数或生成过程本身以产生具有所需特征的内容。在本文中,我们介绍了一个由SBPCG技术遗传地形编程(GTP)生成的具有17820个过程的数据库。这些程序是使用两个形态学指标的加权总和演变而来的,产生了具有电子游戏美学吸引力的地形。借助该数据库,我们旨在为将来有关GTP创造力和审美地形多样性的研究建立一个比较基础。

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