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Aesthetic Terrain Programs database for creativity assessment

机译:审美地形程序数据库创意评估

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To speed up content creation video game industry is increasingly turning to procedural content generation methods. However, creating and fine tuning procedural algorithms is a time consuming task. To address this issue several Search-Based Procedural Content Generation (SBPCG) techniques have been devised. They propose to automatically search the right input parameters or to generate the procedure itself to produce content with the desired characteristics. In this paper we present a database with 17820 procedures generated by Genetic Terrain Programming (GTP), a SBPCG technique. Those procedures were evolved using the weighted sum of two morphological metrics to generate terrains with aesthetic appeal for video games. With this database we aim to establish a comparison base for future research regarding creativity of GTP and aesthetic terrains diversity.
机译:加快内容创建视频游戏行业越来越多地转向程序内容生成方法。但是,创建和微调程序算法是耗时的任务。为了解决这个问题,已经设计了几种基于搜索的过程内容生成(SBPCG)技术。他们建议自动搜索正确的输入参数或生成过程本身以产生具有所需特性的内容。在本文中,我们展示了一个具有17820个程序的数据库,由遗传地形编程(GTP),SBPCG技术产生。使用两种形态指标的加权之和进化这些程序,以产生具有视频游戏的美学吸引力的地形。通过此数据库,我们的目标是建立关于GTP创造力的未来研究的比较基础和审美地带多样性。

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