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Biomechanical Validation of Upper-Body and Lower-Body Joint Movements of Kinect Motion Capture Data for Rehabilitation Treatments

机译:Kinect运动捕获数据的上肢和下肢关节运动的生物力学验证,用于康复治疗

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摘要

New and powerful hardware like Kinect introduces the possibility of changing biomechanics paradigm, usually based on expensive and complex equipment. Kinect is a marker less and cheap technology recently introduced from videogame industry. In this work we conduct a comparison study of the precision in the computation of joint angles between Kinect and an optical motion capture professional system. We obtain a range of disparity that guaranties enough precision for most of the clinical rehabilitation treatments prescribed nowadays for patients. This way, an easy and cheap validation of these treatments can be obtained automatically, ensuring a better quality control process for the patient's rehabilitation.
机译:诸如Kinect之类的新的强大硬件通常会基于昂贵且复杂的设备引入改变生物力学范例的可能性。 Kinect是近来从视频游戏行业引入的一种标记更少,价格便宜的技术。在这项工作中,我们对Kinect和光学运动捕捉专业系统之间的关节角度计算精度进行了比较研究。我们获得了一系列差异,可以保证为当今为患者开出的大多数临床康复治疗提供足够的精度。这样,可以自动获得对这些治疗方法的简单而廉价的验证,从而确保为患者的康复提供更好的质量控制过程。

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