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A New Approach of Mechanics Simulation Based on Game Engine

机译:基于游戏引擎的力学仿真新方法

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摘要

Mechanics is a subject based on experiments which usually are inconvenient and expensive in reality. Computer simulation is a reasonable substitute for real mechanics experiments, but traditional mechanics simulation approaches also have many disadvantages, such as low interactivity, low flexibility, low reusability, high development difficulty and etc. Considering that the traditional technique has many disadvantages, this paper proposes a new method-mechanics simulation based on game engine. In game engine, the physics engine provides a bottom technical support to make the mechanics apparatus run under the control of the physics laws. That increases the development efficiency greatly, and improves the interactivity, the flexibility and the reusability. This paper mainly discusses the advantages of mechanics simulation based on game engine, introduces the physics engine technology in detail and emphasizes on showing how to use game engine to simulate mechanical devices.
机译:力学是基于实验的主题,实际上通常是不方便且昂贵的。计算机模拟可以代替实际的力学实验,但传统的力学模拟方法也存在交互性低,灵活性低,可重用性低,开发难度高等缺点。一种基于游戏引擎的新方法-机械仿真。在游戏引擎中,物理引擎提供了底层技术支持,以使机械设备在物理定律的控制下运行。这大大提高了开发效率,并改善了交互性,灵活性和可重用性。本文主要讨论了基于游戏引擎的力学仿真的优势,详细介绍了物理引擎技术,并着重介绍了如何使用游戏引擎来仿真机械设备。

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