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Real-time panorama image synthesis by fast camera pose estimation

机译:通过快速相机姿态估计实时全景图像合成

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摘要

This paper proposes a fast panorama synthesis algorithm that runs on a mobile devices real-time. Like most existing methods, the proposed method consists of following steps: feature tracking, rotation matrix estimation, and image warping on a targeting plane, where the feature tracking is usually a bottleneck for real-time implementation. Hence, we propose to track the features on a virtual sphere surface instead of projected surface or image domain as in the conventional methods. By performing the feature tracking on the sphere, the camera pose can be found by linear and non-iterative least squares method, which was usually obtained by nonlinear and iterative methods. The fast estimation of camera pose can make outlier rejection more robust since the camera pose can be inferred from the hypotheses by one iteration, which can't be done in real-time by iterative estimation. We also propose a two-step blending algorithm, i.e., celling-filling followed by linear blending along the cell boundary. The panorama canvas is partitioned into many cells where each cell contains pixels from the same shot. Hence there is no stitching seam within the cell and only the boundaries need to be blended, which reduces the stitching artifacts significantly.
机译:本文提出了一种在移动设备上实时运行的快速全景综合算法。像大多数现有方法一样,提出的方法包括以下步骤:特征跟踪,旋转矩阵估计和目标平面上的图像变形,其中特征跟踪通常是实时实现的瓶颈。因此,我们建议跟踪虚拟球体表面上的特征,而不是像常规方法那样跟踪投影表面或图像域。通过对球体执行特征跟踪,可以通过线性和非迭代最小二乘法(通常是通过非线性和迭代方法获得)来找到相机姿态。由于可以通过一个迭代从假设中推断出相机姿态,因此相机姿态的快速估计可以使异常姿态排除更加鲁棒,而通过迭代估算无法实时完成。我们还提出了两步混合算法,即先进行单元填充然后沿单元边界进行线性混合。全景画布分为多个单元格,其中每个单元格包含同一镜头的像素。因此,单元内没有缝线接缝,只需要混合边界即可,从而大大减少了缝线伪影。

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