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Investigating brain activation with respect to playing video games on large screens

机译:研究在大屏幕上玩视频游戏时的大脑激活

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In this research, we investigated the changes in brain dynamics with respect to playing video games on large screens. The large screen refers to a 40-inch display used in the experiment. Electroencephalography (EEG) data were recorded from the scalp while subjects played video games. A total of 14 male subjects participated in this study. EEG data was recorded for five minutes while the subjects did not play any game and this was served as baseline. Then, while video game play, EEG was recorded for 20 minutes. Analysis was made based on comparison between activation EEG data during game play and the baseline. EEG data was acquired using 19-channel EEG machine. The data was pre-processed to remove artifacts like eye blinking, eye movement and drowsiness. We used three EEG measures: absolute power, coherence and phase lag to analyse further analysed the data. The data were divided into four frequency bands. In general, beta band is associated with learning and making responses. In beta band (12–25 Hz), it was found that the absolute power was higher in occipital, parietal frontal and motor regions while playing video game as compared to sitting idly. For coherence, it was seen that the above mentioned regions were highly coherent in beta indicating connectivity between the regions. Phase lag indicated faster communication between the occipital, parietal, frontal and motor regions of the brain.
机译:在这项研究中,我们调查了在大屏幕上玩视频游戏时大脑动力学的变化。大屏幕是指实验中使用的40英寸显示器。当受试者玩电子游戏时,从头皮记录脑电图(EEG)数据。共有14位男性受试者参加了这项研究。在受试者没有玩任何游戏的情况下记录了五分钟的EEG数据,这作为基线。然后,在玩电子游戏时,记录了20分钟的脑电图。基于游戏过程中的激活EEG数据与基准之间的比较进行分析。使用19通道脑电图机获取脑电数据。对数据进行预处理,以消除诸如眨眼,眼睛移动和睡意的伪影。我们使用了三种EEG度量:绝对功率,相干性和相位滞后来分析进一步分析的数据。数据分为四个频段。通常,β频段与学习和做出反应相关。在Beta频段(12–25 Hz)中,发现在玩视频游戏时,枕骨,顶额额叶和运动区的绝对功率比闲置时要高。为了保持一致,可以看到上述区域在beta中高度一致,表明这些区域之间具有连通性。相位滞后表明大脑的枕骨,顶叶,额叶和运动区域之间的通讯更快。

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