首页> 外文会议>2012 15th International Conference on Computer and Information Technology >Multi-view video compression using dynamic background frame and 3D motion estimation
【24h】

Multi-view video compression using dynamic background frame and 3D motion estimation

机译:使用动态背景框架和3D运动估计的多视图视频压缩

获取原文
获取原文并翻译 | 示例

摘要

The H.264/MVC multi-view video coding standard provides a better compression rate compared to the simulcast coding technique (i.e., H.264/AVC) by exploiting inter- and intraview redundancy. However, this technique imposes random access frame delay as well as requires huge computational time. In this paper three novel techniques are proposed to overcome the above mentioned problems. Firstly, a simulcast video coding technique is proposed where each view is encoded individually using two reference frames-immediate previous frame and a dynamic background frame (popularly known as McFIS- the most common frame in a scene) of the corresponding view. Secondly a novel technique is proposed using 3D motion estimation (3D-ME) where a 3D frame is formed using the same temporal frames of all views and ME is carried out for the current 3D frame using the immediate previous 3D frame as a reference frame. Thereafter, a fractional ME refinement is also conducted on individual frames of 3D current frame using individual reference frames. Finally, a modification of the 3D-ME technique is proposed where an extra reference frame namely 3D McFIS is used for 3D-ME. As the correlation among the intra-view images is higher compared to the correlation among the inter-view images, the proposed 3D-ME techniques reduce the overall computational time and eliminate the frame delay with comparable rate-distortion (RD) performance compared to H.264/MVC. Experimental results reveal that the proposed techniques outperform the H.264/MVC in terms of improved RD performance by reducing computational time and by eliminating the random access frame delay.
机译:与联播编码技术(即H.264 / AVC)相比,H.264 / MVC多视图视频编码标准通过利用视图间和视图内冗余提供了更好的压缩率。但是,该技术强加了随机访问帧延迟,并且需要大量的计算时间。本文提出了三种新颖的技术来克服上述问题。首先,提出了一种联播视频编码技术,其中,使用两个参考帧直接对每个视图进行编码,两个参考帧是前一帧和相应视图的动态背景帧(通常称为McFIS-场景中最常见的帧)。其次,提出了一种使用3D运动估计(3D-ME)的新颖技术,其中使用所有视图的相同时间帧来形成3D帧,并且使用紧接的前一个3D帧作为参考帧来针对当前3D帧执行ME。此后,还使用单独的参考帧对3D当前帧的单独帧进行分数ME细化。最后,提出了对3D-ME技术的修改,其中将额外的参考帧即3D McFIS用于3D-ME。由于视图内图像之间的相关性高于视图间图像之间的相关性,因此与H相比,拟议的3D-ME技术减少了总体计算时间并消除了具有可比的速率失真(RD)性能的帧延迟。 .264 / MVC。实验结果表明,通过减少计算时间并消除随机访问帧延迟,所提出的技术在改善RD性能方面优于H.264 / MVC。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号