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TraJECT-3D: Generating realistic mobility traces for tactical network simulation

机译:TraJECT-3D:生成用于战术网络仿真的逼真的移动轨迹

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We present TraJECT-3D (Track and Junction based Exploit over Complex Terrain), a realistic generator of node movement trajectories for simulating tactical Mobile Ad-Hoc Networks (MANETs). TraJECT-3D models the macro- and micro-mobility of different types of tactical nodes (e.g., soldiers, scouts, vehicles, UAVs) with a bidirectional track and junction strategy. The novel aspects and distinguishing features of our mobility model are: (1) supporting a three dimensional topology which is essential for realistic modeling of tactical scenarios in difficult terrains, and (2) considering variable size group mobility, multiple mission-based formations, and the inclusion of aerial traffic at the macro-mobility level and correlated movements at the micro-mobility. TraJECT-3D is validated by illustrating how the interactions between terrain characteristics, macro-mobility and micro-mobility models reproduce typical phenomena of tactical networks. Evaluation results show that the choice of mobility model heavily impacts node movement and density over terrain which in turn has a large impact on the performance of networking protocols.
机译:我们介绍了TraJECT-3D(复杂地形上基于跟踪和交汇的漏洞利用),它是节点运动轨迹的真实生成器,用于模拟战术移动自组织网络(MANET)。 TraJECT-3D使用双向跟踪和交界策略对不同类型的战术节点(例如士兵,侦察兵,车辆,无人机)的宏观和微观机动性进行建模。我们的机动模型的新颖之处和显着特征是:(1)支持三维拓扑,这对于在困难地形中的战术情景进行逼真的建模至关重要;(2)考虑可变规模的团体机动性,基于多个任务的编队,以及包括宏观交通水平的空中交通以及微观交通的相关运动。通过说明地形特征,宏观机动性和微观机动性模型之间的相互作用如何重现战术网络的典型现象,对TraJECT-3D进行了验证。评估结果表明,移动性模型的选择会严重影响节点在地形上的移动和密度,进而对网络协议的性能产生重大影响。

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