Issue Date: 25-26 March 2010rnrntOn page(s): rnt167rnttrn- 174rnrnrnLocation: Braga, PortugalrnrnPrint ISBN: 978-1-4244-6331-2rnrnrnrnttrnDigital Object Identifier: href='http://dx.doi.org/10.1109/VS-GAMES.2010.30' target='_blank'>10.1109/VS-GAMES.2010.30 rnrnDate of Current Version: trnrnt2010-05-06 14:33:19.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used for this purpose, a key resource is the number of servers required to support educational spaces. Educational activities can take place at different altitudes over the same virtual land,;
OpenSimulator; Second Life; access control; virtual classroom; virtual learning;
机译:构建可扩展的学术虚拟世界网格:使用OpenSimulator的案例
机译:OpenSimulator和Second Life Grid〜®平台之间的三维内容传输机制
机译:《第二人生》和OpenSimulator中的虚拟考古学
机译:Second Life Grid和OpenSimulator中虚拟教室的隐私挑战和方法
机译:基础生命科学教室中的设计挑战:有效和无效
机译:用于全基因组关联研究的可扩展隐私保护数据共享方法:在iDASH医疗保健隐私保护挑战中的应用
机译:Second Life Grid和OpenSimulator中虚拟教室的隐私挑战和方法