Issue Date: 1-1 Sept. 2009rnrntOn page(s): rnt1rnttrn- 10rnrnrnLocation: Atlanta, GA, USArnrnPrint ISBN: 978-1-4244-7697-8rnrnrnrnttrnDigital Object Identifier: href='http://dx.doi.org/10.1109/REV.2009.7' target='_blank'>10.1109/REV.2009.7 rnrnDate of Current Version: trnrnt2010-05-06 14:33:19.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and e;
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