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Visualizing Emotional Requirements

机译:可视化情感需求

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摘要

Emotional requirements capture the game designer's vision for the player's emotional experience and are used to facilitate communication between pre-production and production teams. However, production-phase deficiencies in emotional requirements have been identified. In this work, we extend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visualizing emotional requirements. A detailed investigation of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional requirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain.
机译:情感要求捕捉了游戏设计师对玩家情感体验的愿景,并用于促进预生产团队和生产团队之间的沟通。但是,已经发现情绪需求中的生产阶段缺陷。在这项工作中,我们将情感需求的定义扩展到包括情感原型和情感标记,并提出了用于引发,捕获和可视化情感需求的改进技术。提出了一个游戏情境的详细调查,重点是评估满足情感要求的可视化技术。这项工作中开发的解决方案满足了所有开发团队成员的需求,并且似乎是该领域的通用解决方案。

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