Issue Date: 1-1 Sept. 2009rnrntOn page(s): rnt41rnttrn- 45rnrnrnLocation: Atlanta, GA, USArnrnPrint ISBN: 978-1-4244-7697-8rnrnrnrnttrnDigital Object Identifier: href='http://dx.doi.org/10.1109/REV.2009.3' target='_blank'>10.1109/REV.2009.3 rnrnDate of Current Version: trnrnt2010-05-06 14:33:19.0rnrnt rntt class="body-text">rntname="Abstract">>Abstractrn>The different perspectives stakeholders and requirements engineers have on a problem are a major hindrance to de- rive useful requirements. While formal requirements mod- els are well suited for excluding inconsistent requirements, prototypes presented to stakeholders are very effective to ensure valid requirements. In this position paper we report about our vision to combine b;
机译:基于场景的观察方法,用于提升触觉用户界面的用户需求
机译:ISRE:具有虚拟原型的基于沉浸式场景的需求工程
机译:沙特阿拉伯上肢卒中康复的完全沉浸式虚拟现实游戏系统的需求启发和原型设计
机译:通过基于场景的原型进行交互式可视化,以引发和验证需求
机译:一种结合本体的运行时方法,以增强交互式定制需求以进行软件定制
机译:膳食补充剂知识图的交互式可视化原型
机译:要求引出的响亮和交互式的纸张原型设计:它有什么好处?
机译:视图:可视化和交互式启发工作站 - 用于表示指挥官战场心理模型的工具