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3D Gesture Recognition Applying Long Short-Term Memory and Contextual Knowledge in a CAVE

机译:在CAVE中应用长时记忆和上下文知识的3D手势识别

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摘要

Virtual reality applications are emerging into various regions of research and entertainment. Although visual and acoustic capabilities are already quite impressive, a wide range of users still criticizes the user interface. Frequently complex and very sensitive input devices are being used, although simple gestures would be preferred. While gesture recognition systems are quite common, see Nintendo's Wii mote, a CAVE has further challenges, as the person can be located in any random position and the gestures are not being performed related to a common fixpoint. Applying an infrared tracking system it is possible to reliably locate the hand and compute 3D trajectories. These are then further analyzed with a Long Short-Term Memory approach, which is able to model sequences of variable length with a higher reliability than HMMs.
机译:虚拟现实应用正在涌入研究和娱乐的各个领域。尽管视觉和听觉功能已经非常令人印象深刻,但仍有大量用户批评用户界面。尽管将首选简单的手势,但通常使用复杂且非常敏感的输入设备。尽管手势识别系统非常普遍,但请参见任天堂的Wii主题,但是CAVE面临着进一步的挑战,因为该人可以位于任意随机位置,并且不会执行与通用定点有关的手势。应用红外跟踪系统,可以可靠地定位手并计算3D轨迹。然后使用长短期内存方法进一步分析这些方法,该方法能够以比HMM更高的可靠性对可变长度的序列进行建模。

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