An examination of the skills gap of adolescents entering the workplace is interesting for those wishing to design more effective educational environments. Experiences in schools should provide young people with 則he skills. needed for them to join society. Adolescents are at the interface between two worlds. If learning interactions and experiences have been well designed (i.e. match the individual.s and society.s needs), there should be an easy transition from one world to the other. An examination of the skills gap shows that learning environments (including the content, mode of delivery and environment in which material is delivered) are not as effective in delivering skills as they might be. The Hexagon-Spindle Model for Ergonomics is used to demonstrate the different levels of factors which are influencing the design of learning interactions and which still need to be addressed if the skills gap is to be further reduced.
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