首页> 外文会议>14th Eurographics Workshop on Rendering; Jun 25-27, 2003; Leuven, Belgium >Interactive Texture Synthesis on Surfaces Using Jump Maps
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Interactive Texture Synthesis on Surfaces Using Jump Maps

机译:使用跳转贴图的表面交互式纹理合成

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We introduce a new method for fast texture synthesis on surfaces from examples. We generalize the image-based jump map texture synthesis algorithm, which partitions the task of texture synthesis into a slower analysis phase and a fast synthesis phase, by developing a new synthesis phase which works directly on arbitrary surfaces. Our method is one to two orders of magnitude faster than existing techniques, and does not generate any new texture images, enabling interactive applications for reasonably-sized meshes. This capability would be useful in many areas, including the texturing of dynamically-generated surfaces, interactive modelling applications, and rapid prototyping workflows. Our method remains simple to implement, assigning an offset in texture space to each edge of the mesh, followed by a walk over the, mesh vertices to assign texture coordinates. A final step ensures each triangle receives consistent texture coordinates at its corners, and if available, texture blending can be used to improve the quality of results.
机译:我们通过示例介绍了一种在表面上快速纹理合成的新方法。我们推广了基于图像的跳转图纹理合成算法,该算法通过开发直接在任意曲面上工作的新合成阶段,将纹理合成的任务划分为较慢的分析阶段和较快的合成阶段。我们的方法比现有技术快一到两个数量级,并且不会生成任何新的纹理图像,从而使交互式应用程序可用于合理大小的网格。此功能在许多领域将是有用的,包括动态生成的曲面的纹理化,交互式建模应用程序和快速原型工作流。我们的方法易于实现,在纹理空间中为网格的每个边缘分配偏移量,然后在网格顶点上遍历以分配纹理坐标。最后一步确保每个三角形在其角处接收一致的纹理坐标,并且如果可用,可以使用纹理混合来提高结果的质量。

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