首页> 外文会议>11th ACM International Conference on Multimedia; Nov 4-6, 2003; Berkeley, California, USA >Weaving Stories in Digital Media: When Spielberg Makes Home Movies
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Weaving Stories in Digital Media: When Spielberg Makes Home Movies

机译:在数字媒体中编织故事:斯皮尔伯格制作家庭电影时

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In this paper we describe research aimed at enabling amateur video makers to improve both the technical quality and communicative capacity of their work. Motivated by the recognition that untold hours of home video are simply abandoned after capture, we have formulated the problem as one of defining the what and how of footage capture. We have implemented a framework that answers the first problem, the what, by means of the age-old communicative powers of Story; the second problem, the how, is addressed by means of well documented aesthetic principles that constitute the film profession, which impact both technical and cinematic considerations for a given project. Wo provide a brief overview of the process, beginning with the narrative template, embodying a chosen story, through the principal phases of generating a storyboard, directing, and editing, resulting in the finished product. We demonstrate the interplay of narrative, purpose for the production, and aesthetic agents, and their influence on the automatically generated storyboard with examples.
机译:在本文中,我们描述了旨在使业余视频制作者能够提高其工作的技术质量和沟通能力的研究。出于认识到捕捉到的家庭视频数小时后会被废弃的动机,我们将问题表述为定义素材捕获方式的方式之一。我们已经实现了一个框架,该框架可以通过故事的古老传播力来回答第一个问题,即什么?第二个问题是如何通过构成电影界的有据可查的美学原理解决的,这对给定项目的技术和电影考虑都产生了影响。 Wo提供了一个简短的过程概述,从叙述模板开始,体现了选定的故事,贯穿了生成故事板,导演和编辑到生成最终产品的主要阶段。我们通过示例演示了叙事,生产目的和审美主体之间的相互作用,以及它们对自动生成的故事板的影响。

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