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A 3-D Acceleration-based Control Algorithm for Interactive Gaming Using a Head-worn Wireless Device

机译:使用头戴式无线设备进行交互式游戏的基于3-D加速度的控制算法

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In this paper we presented a threshold-based interactive algorithm using Body Sensor Networks (BSN) for real-time game controls. The system setup is consists of three modules: a wireless signal acquisition module which utilized a BSN node embedded with a 3-D accelerometer sensor to sense the head movements, a keyboard emulation module where our threshold-based control algorithm is utilized to emulate key press strategies, and a game application module in the computer terminal where we choose the open source racing game -“tux racer”. Instead of controlling by the conventional humancomputer methods (HCI) such as keyboards or mice, the game is now controlled by our 3-D accelerometer signal from our head movements. Keyboard emulation module was built up to connect the computer game and the 3-D accelerometer sensor. In the keyboard emulation module we employed the threshold-based algorithm, which has been tested over 1000 times. The result suggested that our system setup was fully functioning and the interactive algorithm is quit suitable for real-time gaming control in the context of our head-worn wireless device.
机译:在本文中,我们提出了一种基于阈值的交互式算法,该算法使用人体传感器网络(BSN)进行实时游戏控制。系统设置包括三个模块:无线信号获取模块,该模块利用嵌入了3D加速度传感器的BSN节点来感测头部的运动;键盘仿真模块,其中基于阈值的控制算法用于仿真按键策略以及计算机终端中的游戏应用程序模块,我们在其中选择了开源赛车游戏“ tux racer”。现在,游戏不再是通过传统的人机方法(HCI)(例如键盘或鼠标)进行控制,而是通过头部运动产生的3D加速度计信号来控制游戏。建立了键盘仿真模块,以连接计算机游戏和3-D加速度传感器。在键盘仿真模块中,我们采用了基于阈值的算法,该算法已进行了1000多次测试。结果表明,我们的系统设置可以正常运行,并且交互式算法非常适合在头戴式无线设备的环境下进行实时游戏控制。

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