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DYNAMIC QUEST-BASED NARRATIVE FOR AMUSEMENT PARK

机译:游乐园的动态探索叙事

摘要

A dynamic quest-based experience system of an amusement park includes a memory storing instructions and a processor configured to execute the instructions to cause the processor to receive a user input from a computing device indicative of starting a dynamic quest-based narrative, in which the dynamic quest-based narrative includes a plurality of sets of information. The instructions further cause the processor to place an identifier associated with the computing device in a virtual queue associated with a narrative endpoint of the amusement park, select a set of information from the plurality of sets of information based on a determined parameter, wherein the set of information is associated with a requested task, and output the set of information to the computing device.
机译:游乐园的基于动态任务的体验系统包括存储指令的存储器和处理器,处理器被配置为执行指令,以使处理器从指示开始基于动态任务的叙述的计算设备接收用户输入,其中基于动态任务的叙述包括多组信息。这些指令还使处理器将与计算设备相关联的标识符放置在与游乐园的叙述端点相关联的虚拟队列中,根据确定的参数从多组信息中选择一组信息,其中该组信息与请求的任务相关联,并将该组信息输出到计算设备。

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