Methods for creating a collectible item or items, collectible items, and methods and systems for sale, use and distribution thereof. In some examples, a unique collectible item (or set of items) is created relative to an event such as a sporting event by tracking elements of a participant's performance such as with a wearable device, which stores event data related to the participant. The stored event data is then packaged with or without additional data, such as highlights, interviews, images, etc. and provided to a buyer. In some examples, the buyer will have purchased the right to receive the collectible item in advance of the event. The collectible item may be a tangible object, an intangible data file, or a combination of tangible item and data file.
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