首页> 外国专利> INFRARED POSITIONING METHOD, INFRARED POSITIONING APPARATUS, AND INFRARED POSITIONING SYSTEM

INFRARED POSITIONING METHOD, INFRARED POSITIONING APPARATUS, AND INFRARED POSITIONING SYSTEM

机译:红外定位方法,红外定位装置和红外定位系统

摘要

An infrared positioning method, an infrared positioning apparatus, and an infrared positioning system. The method comprises: performing, on the basis of an object image, infrared point recognition processing on an object to be positioned to obtain infrared point information corresponding to said object, wherein the infrared point information comprises coordinate data of three infrared points, and the three infrared points are distributed in a shape of an isosceles triangle (S101); recognizing the vertices of the isosceles triangle and the midpoint of the bottom edge according to the coordinate data of the three infrared points, and generating, according to the vertices of the isosceles triangle and the midpoint of the bottom edge, a direction vector pointing to the vertices, the direction vector representing the movement direction of the object to be positioned (S102); and calculating a vector included angle between the direction vector of the object to be positioned and a preset coordinate system in a virtual environment, and determining, according to the vector included angle, the current movement direction of the object to be positioned (S103). By means of the method, a user can discern the direction even when immersing in the virtual environment, thereby enhancing the immersion of the user in the virtual environment; and the interaction between a person and a person or between a person and an object in the virtual environment is achieved, thereby satisfying the interaction requirement of the user in the virtual environment.
机译:红外定位方法,红外定位装置和红外定位系统。该方法包括:基于对象图像执行对象上的红外点识别处理以定位以获得对应于所述对象的红外点信息,其中,红外点信息包括三个红外点的坐标数据,以及三个红外点以等腰三角形的形状分布(S101);根据三个红外点的坐标数据识别等腰三角形的顶点和底部边缘的中点,并根据等腰三角形的顶点和底部边缘的中点,指向的方向向量顶点,表示要定位的物体的移动方向的方向矢量(S102);并计算在要定位的物体的方向向量之间的角度和虚拟环境中的预设坐标系之间的矢量包括角度,并且根据矢量包括待定位的载体的电流移动方向(S103)。借助于该方法,用户即使在沉浸在虚拟环境中也可以辨别方向,从而增强了虚拟环境中用户的浸入;并且,实现人和某人与人物和虚拟环境中的对象之间的交互,从而满足用户在虚拟环境中的交互要求。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号