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Target virus finding game device

机译:目标病毒寻找游戏设备

摘要

A target virus search game device and a virus search game method using the same are provided. The method includes providing the first board game board and the first door lock to a group of users to determine the minimum number of first blocks among routes for moving from the first starting block to the first arrival block while observing the first rule. As a first step of a first virus finding game to find a path with a first step of inducing the user group to derive the first rule by reinforcement learning the movement instance; The second board game board and the second door lock are provided to the user group so that the path having the minimum number of second blocks among the paths for moving from the second departure block to the second arrival block while observing the second rule As a second step of proceeding with a second virus finding game to find, the second rule is not provided to the user group, and an example of movement from the second departure block to the second arrival block is provided to the user group. a second step of inducing a group to derive the second rule by reinforcement learning the movement instance; and at least a third block of paths for moving from the third departure block to the third arrival block while observing the third rule by providing the third board game board, the smart toy, and the proof board to the user group. A third step of playing a third virus finding game to find a route with a number, wherein the third rule is not provided to the user group, and the moving example from the third starting block to a third arrival block is determined by the user group and a third step of inducing the user group to derive the third rule by reinforcement learning the movement instance.
机译:提供了使用相同的目标病毒搜索游戏设备和病毒搜索游戏方法。该方法包括向一组用户提供第一板游戏板和第一门锁,以确定从第一起始块移动到第一到达块的路线之间的最小第一块数,同时观察第一规则。作为第一个病毒发现游戏的第一步,以找到一个具有第一步,其中通过加强来学习移动实例来引导用户组来导出第一规则的第一步;第二板游戏板和第二门锁被提供给用户组,使得在路径中具有最小第二块的路径,用于从第二次出发块移动到第二到达块,同时观察第二规则作为第二个规则继续进行第二个病毒发现游戏寻找的步骤,未提供给用户组的第二规则,并且向用户组提供从第二出发块到第二到达块的移动的示例。通过加强学习运动实例,诱导组诱导组派对第二条规则的第二步;并且,通过将第三板游戏板,智能玩具和证明板向用户组向用户组观察第三规则,至少是从第三次出发块移动到第三到达块的第三块路径块。演奏第三病毒发现游戏的第三步,找到具有数字的路线,其中第三规则未提供给用户组,并且由用户组确定来自第三起始块到第三到达块的移动示例并引导用户组通过加强来学习移动实例来引导用户组的第三步。

著录项

  • 公开/公告号KR102321108B1

    专利类型

  • 公开/公告日2021-11-04

    原文格式PDF

  • 申请/专利权人 경상남도 (교육청);

    申请/专利号KR20210080789

  • 发明设计人 이주영;주현우;임우열;

    申请日2021-06-22

  • 分类号A63F3/04;A63F3;A63F9/24;G06N20;G09B19/22;

  • 国家 KR

  • 入库时间 2022-08-24 22:27:44

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