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METHOD AND SYSTEM FOR VIRTUAL ACOUSTIC RENDERING BY TIME-VARYING RECURSIVE FILTER STRUCTURES
METHOD AND SYSTEM FOR VIRTUAL ACOUSTIC RENDERING BY TIME-VARYING RECURSIVE FILTER STRUCTURES
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机译:通过时变递送滤波器结构的虚拟声学渲染方法和系统
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摘要
Simulation of sound objects and attributes based on time-varying recursive filter structures each comprising a vector of one or more state variables and a mutable number of sound input and/or sound output signals. For simulating sound reception, the recursive update of at least one state variable involves adding an input term obtained by linearly combining input sound signals being received, wherein said combination involves time-varying coefficients adapted in response to input reception coordinates associated with said input sound signals. For simulating sound emission, state variables are linearly combined wherein said combination involves time-varying coefficients adapted in response to output emission coordinates associated with said output sound signals. Attenuation or other effects induced by sound propagation and/or interaction with obstacles may be incorporated during sound emission and/or reception through scaling the time-varying coefficients involved therein. Sound propagation may be simulated by treating state variables of sound object simulations as propagating waves.
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