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METHOD AND SYSTEM FOR VIRTUAL ACOUSTIC RENDERING BY TIME-VARYING RECURSIVE FILTER STRUCTURES

机译:通过时变递送滤波器结构的虚拟声学渲染方法和系统

摘要

Simulation of sound objects and attributes based on time-varying recursive filter structures each comprising a vector of one or more state variables and a mutable number of sound input and/or sound output signals. For simulating sound reception, the recursive update of at least one state variable involves adding an input term obtained by linearly combining input sound signals being received, wherein said combination involves time-varying coefficients adapted in response to input reception coordinates associated with said input sound signals. For simulating sound emission, state variables are linearly combined wherein said combination involves time-varying coefficients adapted in response to output emission coordinates associated with said output sound signals. Attenuation or other effects induced by sound propagation and/or interaction with obstacles may be incorporated during sound emission and/or reception through scaling the time-varying coefficients involved therein. Sound propagation may be simulated by treating state variables of sound object simulations as propagating waves.
机译:基于时变递回滤波器结构的声音对象和属性的模拟包括一个或多个状态变量的向量和可变的声音输入和/或声音输出信号的矢量。为了模拟声音接收,至少一个状态变量的递归更新涉及通过线性组合被接收的输入声音信号添加输入术语,其中所述组合涉及响应于与所述输入声音信号相关联的输入接收坐标的时变系数。 。为了模拟声音发射,状态变量是线性组合的,其中所述组合涉及响应于与所述输出声音信号相关联的输出发射坐标而调整的时变系数。通过缩放其中所涉及的时变系数和/或接收,可以在声音发射和/或接收期间结合出衰减或与障碍物的相互作用引起的衰减或其他效果。可以通过将声音对象模拟的状态变量视为传播波来模拟声音传播。

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