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METHOD AND APPARATUS FOR GENERATING CHARACTER TRANSFORMATION ANIMATION, AND DEVICE AND READABLE STORAGE MEDIUM

机译:用于生成字符变换动画的方法和装置,以及设备和可读存储介质

摘要

Provided are a method and apparatus for generating a character transformation animation, and a device and a readable storage medium. The method comprises: receiving a transformation instruction, and acquiring a character model and a transformation model of a target game character; determining a skeletal offset, and on the basis of the skeletal offset, generating a skeleton change process for changing the character model to the transformation model; loading a plurality of mask pictures of the target game character, and generating a material change process by using the plurality of mask pictures (103); and merging the skeleton change process with the material change process, so as to obtain a transformation animation of the target game character (104). When a transformation instruction is received, a mask picture can be directly loaded, and a transformation animation is generated by merging the mask picture with a skeleton change process, such that processing such as masking does not need to be performed on the mask picture, thereby reducing the calculation amount, reducing costs and difficulty, avoiding an excessively high workload, and improving the efficiency of generating a transformation animation.
机译:提供了一种用于生成字符变换动画的方法和装置,以及设备和可读存储介质。该方法包括:接收变换指令,获取目标游戏字符的字符模型和变换模型;确定骨架偏移,并基于骨架偏移,产生用于将字符模型改变为变换模型的骨架变化过程;加载目标游戏字符的多个掩模图片,并通过使用多个掩模图像(103)产生材料改变处理;并利用材料改变过程合并骨架改变过程,从而获得目标游戏字符的转换动画(104)。当接收到变换指令时,可以直接加载掩模图像,并且通过利用骨架改变处理来利用掩模图像来生成变换动画,使得不需要在掩模图片上执行诸如屏蔽的处理降低计算量,降低成本和困难,避免过度的工作量,提高生成变换动画的效率。

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