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Cross track analysis in peer to peer video game tournaments

机译:同行对等视频游戏锦标赛的跨道分析

摘要

Providing cross border analysis in peer to peer video game tournamentsSolution: a first game state data captured from the first client and characterizes in-game information in a first match of a peer to peer digital game tournament is received.A second game status data captured from a second client and characterizes in-game information in a second match of a peer to peer digital game tournament is received.The first game and the second game are separate game instances.The first game state data is captured during the first game and represents the internal state of the digital video game.The first game state data and the second game state data are compared using a predetermined comparison rule by calculating the measurement of the performance of the first player in the first game and the measurement of the performance of the second player in the second game.Comparison is provided.No selection
机译:在对等体视频游戏比赛中提供跨边界分析:从第一客户端捕获的第一游戏状态数据,并在对等体数字游戏锦标赛的第一匹配中表征在第一匹配中的游戏信息。捕获的第二种游戏状态数据 接收到第二个客户端并在对等体数字游戏锦标赛的第二次匹配中表征了游戏中的游戏信息。第一游戏和第二场比赛是单独的游戏实例。在第一游戏期间捕获第一游戏状态数据,并且代表 数字视频游戏的内部状态。通过计算第一游戏中第一个玩家的性能的测量和第二个游戏的测量,使用预定的比较规则进行比较第一游戏状态数据和第二游戏状态数据。 在第二个游戏中的播放器..提供了.NO选择

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