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JOINT VIRTUAL REALITY AND NEUROSTIMULATION METHODS FOR VISUOMOTOR REHABILITATION

机译:用于游瓜素康复的联合虚拟现实和神经刺激方法

摘要

A virtual reality (VR) system is used to render a 3D VR game scene comprising at least one VR object stimulus on a VR head mounted display screen. During a first training session, the VR system measures commands from the user dominant hand with a VR handle, and the time series of respectively the user head and the user hand positions and/or orientations vectors, as well as the time series of the user gaze direction vectors relative to the user head position and orientation origin in the 3D virtual environment. A HD-tDCS neurostimulation is applied to the user in a time range between one hour before and one hour after the first session. The VR system compares the measured user motion time series data with a reference motion time series data to determine a user motion drift for the first session, possibly with a principal component analysis (PCA) or a functional principal component analysis (FPCA) to extract and compare the principal components of the user motion time series of positions and/or orientations. If the user motion drift exceeds a threshold, the VR system adapts the rendering of at least one property of the VR object stimulus and/or the HT-tDCS neurostimulation in a next session.
机译:虚拟现实(VR)系统用于渲染3D VR游戏场景,该场景包括在VR头戴式显示屏上的至少一个VR对象刺激。在第一训练期间,VR系统通过VR手柄和用户头部和用户手势和/或方向向量的时间序列来测量来自用户主导手的命令,以及用户头部和/或方向向量的时间序列,以及用户的时间序列凝视方向矢量相对于用户头部位置和方向起源在3D虚拟环境中。 HD-TDCS Neurostimulation在第一届会议前一小时和一小时的时间范围内应用于用户。 VR系统将测量的用户运动时间序列数据与参考运动时间序列数据进行比较,以确定第一会话的用户运动漂移,可能具有主分量分析(PCA)或功能主成分分析(FPCA)来提取和比较用户动作时间序列的主要组成部分和/或方向。如果用户运动漂移超过阈值,则VR系统适应在下次会话中的VR对象刺激和/或HT-TDCS Neurost刺激的至少一个属性的渲染。

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