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LATENCY-AWARE PLAYER INPUT FILTERING FOR PLAYER INTERACTIVE WINDOWS IN CLOUD GAMING
LATENCY-AWARE PLAYER INPUT FILTERING FOR PLAYER INTERACTIVE WINDOWS IN CLOUD GAMING
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机译:云游戏中播放器交互式窗口的延迟感知播放器输入过滤
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摘要
A remote, or cloud, gaming system includes a gaming server coupled to a client device and to a game controller via a network. The gaming server is configured to execute a video game application. Responsive to detecting instantiation of a player interactive window in a video stream generated in association with the video game application, the server is further configured to preventing one or more player inputs from the game controller that are received in a specified filter window following instantiation of the player interactive window from being interpreted by the video game application as player input that is reactive to the player interactive window.
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