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PROGRAM, SERVER, METHOD, AND SYSTEM FOR IMPROVING NEXT ENEMY ACTION PREDICTION PERFORMANCE

机译:用于提高下一个敌人动作预测性能的程序,服务器,方法和系统

摘要

Provided is a program and the like for improving the performance of prediction of the next action of an enemy character. The program, which is for a game in which a plurality of players play against a common enemy character, causes a computer to execute: commonly storing, in a storage device, common enemy parameters for a plurality of pieces of player identification information; individually storing next enemy action information in association with each piece of player identification information; executing player character actions on the basis of received command inputs; updating the common enemy parameters on the basis of the player character actions; executing an enemy character action on the basis of the next enemy action information stored in association with the player identification information; determining the next enemy action on the basis of the common enemy parameters; and updating the next enemy action information associated with each player identifier on the basis of the determined next enemy action.
机译:提供了一个程序等,用于提高敌方角色的下一个动作的预测性能。该程序,用于游戏,其中多个玩家对抗共同的敌人,使计算机执行:通常存储,在存储设备中,用于多个播放器识别信息的常见敌人参数;与每个玩家识别信息一起单独存储下一个敌人行动信息;基于所接收的命令输入执行播放器字符操作;在播放器字符操作的基础上更新常见的敌人参数;基于与播放器识别信息相关联地存储的下一个敌人行动信息,执行敌人字符操作;基于普通敌人参数确定下一个敌方行动;并根据所确定的下一个敌人动作更新与每个玩家标识符相关联的下一个敌人动作信息。

著录项

  • 公开/公告号WO2021177453A1

    专利类型

  • 公开/公告日2021-09-10

    原文格式PDF

  • 申请/专利权人 CYGAMES INC.;

    申请/专利号WO2021JP08737

  • 申请日2021-03-05

  • 分类号A63F13/56;A63F13/58;A63F13/79;A63F13/847;

  • 国家 JP

  • 入库时间 2022-08-24 20:58:54

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