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Method and apparatus for generating virtual resources in three-dimensional game scene

机译:用于在三维游戏场景中生成虚拟资源的方法和装置

摘要

A method and apparatus for generating virtual resources in a three-dimensional game scene is provided. A space of the game scene is divided into multiple cuboid meshes, and newly-created resources are virtual resources rendered according to a construction instruction of a player. The method includes that: in response to the construction instruction, a current location and orientation of the virtual character are acquired, where the construction instruction includes space type information of the newly-created resources; at least one target mesh surface is determined in the plurality of cuboid meshes as a construction location of the newly-created resources according to the space type information and the current location and orientation of the virtual character and the newly-created resources are rendered on the at least one target mesh surface. The present disclosure solves the technical, problem of low generation efficiency of virtual resources in 3D games.
机译:提供了一种用于在三维游戏场景中生成虚拟资源的方法和装置。 游戏场景的空间被分成多个级联网格,而新创建的资源是根据播放器的构造指令呈现的虚拟资源。 该方法包括:响应于施工指令,获取虚拟字符的当前位置和取向,其中构造指令包括新创建的资源的空间类型信息; 在多个立方体网格中确定至少一个目标网格表面,作为根据空间类型信息的新创建的资源的结构位置,并且在虚拟字符和新创建的资源的当前位置和方向上呈现 至少一个目标网格表面。 本公开解决了3D游戏中虚拟资源的低产生效率的技术,问题。

著录项

  • 公开/公告号US11090562B2

    专利类型

  • 公开/公告日2021-08-17

    原文格式PDF

  • 申请/专利权人 NETEASE (HANGZHOU) NETWORK CO. LTD.;

    申请/专利号US201816638143

  • 发明设计人 CHANGKUN WAN;JIANFENG SHEN;

    申请日2018-10-11

  • 分类号A63F13/52;

  • 国家 US

  • 入库时间 2022-08-24 20:38:06

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