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Method and Apparatus for Generating Virtual Resources in Three-dimensional Game Scene

机译:在三维游戏场景中生成虚拟资源的方法和装置

摘要

A method and apparatus for generating virtual resources in a three-dimensional game scene is provided. A space of the game scene is divided into multiple cuboid meshes, and newly-created resources are virtual resources rendered according to a construction instruction of a player. The method includes that: in response to the construction instruction, a current location and orientation of the virtual character are acquired, where the construction instruction includes space type information of the newly-created resources; at least one target mesh surface is determined in the plurality of cuboid meshes as a construction location of the newly-created resources according to the space type information and the current location and orientation of the virtual character and the newly-created resources are rendered on the at least one target mesh surface. The present disclosure solves the technical, problem of low generation efficiency of virtual resources in 3D games.
机译:提供了一种用于在三维游戏场景中生成虚拟资源的方法和设备。游戏场景的空间被划分为多个长方体网格,并且新创建的资源是根据玩家的构造指令渲染的虚拟资源。该方法包括:响应于所述构造指令,获取所述虚拟角色的当前位置和方位,所述构造指令包括所述新创建资源的空间类型信息;根据空间类型信息,在多个长方体网格中确定至少一个目标网格表面作为新创建资源的构造位置,并将虚拟角色的当前位置和方向渲染到新角色上。至少一个目标网格表面。本公开解决了3D游戏中虚拟资源的生成效率低的技术问题。

著录项

  • 公开/公告号US2020316465A1

    专利类型

  • 公开/公告日2020-10-08

    原文格式PDF

  • 申请/专利权人 NETEASE (HANGZHOU) NETWORK CO.LTD.;

    申请/专利号US201816638143

  • 发明设计人 CHANGKUN WAN;JIANFENG SHEN;

    申请日2018-10-11

  • 分类号A63F13/52;

  • 国家 US

  • 入库时间 2022-08-21 11:21:25

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