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Using tiling depth information in hidden surface removal in a graphics processing system

机译:在图形处理系统中使用TILLING DESTHERIC删除隐藏表面删除

摘要

A graphics processing system includes a tiling unit for performing tiling calculations and a hidden surface removal (HSR) unit for performing HSR on fragments of the primitives. Primitive depth information is calculated in the tiling unit and forwarded for use by the HSR unit in performing HSR on the fragments. This takes advantage of the tiling unit having access to the primitive data before the HSR unit performs the HSR on the primitives, to determine some depth information which can simplify the HSR performed by the HSR unit. Therefore, the final values of a depth buffer determined in the tiling unit can be used in the HSR unit to determine that a particular fragment will subsequently be hidden by a fragment of a primitive which is yet to be processed in the HSR unit, such that the particular fragment can be culled.
机译:图形处理系统包括用于执行平铺计算的平铺单元和用于在基元的片段上执行HSR的隐藏表面去除(HSR)单元。在平铺单元中计算原始深度信息,并转发以用于在片段上执行HSR的HSR单元。这利用了在HSR单元在基元上执行HSR之前访问基元数据的平铺单元,以确定可以简化由HSR单元执行的HSR的一些深度信息。因此,在平铺单元中确定的深度缓冲器的最终值可以在HSR单元中使用,以确定随后将由尚未在HSR单元中处理的基元的片段隐藏特定片段,使得特定的片段可以剔除。

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