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Using tiling depth information in hidden surface removal in a graphics processing system
Using tiling depth information in hidden surface removal in a graphics processing system
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机译:在图形处理系统中使用TILLING DESTHERIC删除隐藏表面删除
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摘要
A graphics processing system includes a tiling unit for performing tiling calculations and a hidden surface removal (HSR) unit for performing HSR on fragments of the primitives. Primitive depth information is calculated in the tiling unit and forwarded for use by the HSR unit in performing HSR on the fragments. This takes advantage of the tiling unit having access to the primitive data before the HSR unit performs the HSR on the primitives, to determine some depth information which can simplify the HSR performed by the HSR unit. Therefore, the final values of a depth buffer determined in the tiling unit can be used in the HSR unit to determine that a particular fragment will subsequently be hidden by a fragment of a primitive which is yet to be processed in the HSR unit, such that the particular fragment can be culled.
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