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Optimizing graphics geometry using similarity-based clustering

机译:使用基于相似性的聚类优化图形几何

摘要

A technique is described for clustering graphics objects in a graphic artwork based on affine variance. Geometry data associated with an input set of graphics objects can be processed to identify pairs of graphics objects that are affine variants of each other. The identified affine variants can then be clustered into one or more affine groups. Similar graphics objects in a given affine group can then be represented using a base geometry and a corresponding transformation matrix. Accordingly, the overall geometric complexity of the graphic artwork can be simplified thereby providing various benefits such as reducing file size and improving rendering performance.
机译:基于仿射方案描述了一种用于基于仿射方差的图形艺术品中的图形对象。可以处理与输入图形对象集关联的几何数据以识别彼此仿射型号的图形对象对。然后可以将所鉴定的酰胺变体聚集成一个或多个仿射基团。然后可以使用基础几何和相应的变换矩阵表示给定仿射组中的类似图形对象。因此,可以简化图形艺术品的总体几何复杂度,从而提供各种益处,例如减少文件大小并提高渲染性能。

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