首页> 外国专利> Multimedia indoor sports game system for providing a team-customized-contents by using biometrics

Multimedia indoor sports game system for providing a team-customized-contents by using biometrics

机译:多媒体室内运动游戏系统通过使用Biometrics提供团队定制 - 内容

摘要

In the present invention, a team (group) is formed by grouping users wearing a wearable smart band, and the biometric information of users belonging to each team is measured from the smart band to calculate the amount of exercise for each team, and a sport executed to correspond to the amount of exercise for each team. As a group-customized content providing system using a smart band that can control the difficulty and speed of game content, it automatically finds and executes game content that matches the amount of exercise of the group or team, preventing unilateral game operation due to differences in the amount of exercise for each team. In addition, since the game content is executed according to the amount of exercise of the team, it is possible to prevent excessively difficult or excessively boring, thereby increasing the interest of the game and preventing an unexpected emergency accident.
机译:在本发明中,通过分组佩戴可穿戴智能频带的用户组成的团队(组),并且从智能频带测量属于每个团队的用户的生物信息,以计算每个团队的运动量,以及运动执行以对应于每个团队的锻炼量。作为使用可以控制游戏内容难度和速度的智能频段的群体定制内容提供系统,它会自动查找和执行与团队或团队的行使相匹配的游戏内容,防止由于差异导致的单侧游戏操作每个团队的锻炼量。另外,由于根据团队的锻炼量执行游戏内容,因此可以防止过度困难或过度钻孔,从而增加游戏的兴趣并防止意外的紧急事故。

著录项

  • 公开/公告号KR20210052658A

    专利类型

  • 公开/公告日2021-05-11

    原文格式PDF

  • 申请/专利权人 (주)에이치엠솔루션;

    申请/专利号KR1020190135837

  • 发明设计人 이상진;

    申请日2019-10-29

  • 分类号A63F13/80;A61B5;A61B5/0205;A63B24;A63B71/06;A63F11;A63F13/212;A63F13/2145;A63F9/24;G06F1/16;

  • 国家 KR

  • 入库时间 2022-08-24 18:47:43

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