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Game in which enemy targets are selected and acted upon according to preset policies

机译:根据预设策略选择并采取敌人目标的游戏

摘要

A first game process that proceeds independently of a second game process related to opponents for a user is performed. State data indicating a second game state of the second game process related to each of a plurality of the opponents is sequentially acquired, and a display image including a first image reflecting a first game state of the first game process and a plurality of second images reflecting the second game states indicated by the state data is sequentially generated. At least one policy is selected on the basis of an operation by the user, a target is specified from among the plurality of the opponents on the basis of the selected policy, and an instruction that changes a game state of the target is made if a game state of the user satisfies a predetermined condition.
机译:执行独立于与用户的对手相关的第二游戏过程进行的第一游戏过程。顺序获取指示与多个对手中的每一个相关的第二游戏处理的第二游戏状态的状态数据,并且包括反映第一游戏过程的第一游戏状态的第一图像的显示图像和反射的多个第二图像顺序生成由状态数据指示的第二游戏状态。基于用户的操作选择至少一个策略,基于所选择的策略,从多个对手中指定目标,并且如果一个改变目标的游戏状态的指令用户的游戏状态满足预定条件。

著录项

  • 公开/公告号US11007438B2

    专利类型

  • 公开/公告日2021-05-18

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号US201916574481

  • 发明设计人 RYUICHI NAKADA;KUNIAKI ITO;

    申请日2019-09-18

  • 分类号A63F13/57;

  • 国家 US

  • 入库时间 2022-08-24 18:43:49

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