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Player biofeedback for dynamically controlling a video game state

机译:播放器生物反馈用于动态控制视频游戏状态

摘要

Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then usable to dynamically modify a state of play of a video game. The sensors may be connected or even unconnected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
机译:各种实施例旨在采用布置在视频游戏播放器接近或靠近视频游戏播放器的一个或多个物理传感器,以获得生物反馈措施,然后可以使用动态地修改视频游戏的播放状态。传感器可以连接甚至没有连接到游戏玩家,替换或以其他方式增加传统的物理游戏控制器。传感器收集各种生物融合措施,并为生物反馈应用程序编程接口(API)提供这样的措施。在视频游戏之前和/或期间,视频游戏查询生物反馈API以请求关于游戏玩家唤醒状态的推断。然后使用对查询的响应来修改视频游戏播放的状态。在视频游戏是多玩家视频游戏的情况下,还可以获得来自其他游戏玩家的生物回收措施,并用于进一步修改视频游戏的状态。

著录项

  • 公开/公告号US10981054B2

    专利类型

  • 公开/公告日2021-04-20

    原文格式PDF

  • 申请/专利权人 VALVE CORPORATION;

    申请/专利号US201916551442

  • 发明设计人 STEVEN J. BOND;MICHAEL S. AMBINDER;

    申请日2019-08-26

  • 分类号A63F13/42;A63F13/65;A63F13/63;A63F13/212;

  • 国家 US

  • 入库时间 2022-08-24 18:17:40

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