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Processing Method, Rendering Method and Device for Static Component in Game Scene

机译:游戏场景中静态分量的处理方法,渲染方法和设备

摘要

A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.
机译:提供了游戏场景中的静态组件的处理方法,渲染方法和设备。渲染方法包括:加载对应于多个静态分量的父模型,父模型包括对应于至少两个子组件的至少两个子模型,以及至少两个子模型的每个子模型记录在父模型的模型文件中;确定在父模型中隐藏的至少一个子模型的场景全局标识符,其中场景全局标识符包括游戏场景中的至少两个子模型中的每一个的标识信息;并且至少有一个未标记为父模型的子模型以预设方式呈现。

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