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Processing Method, Rendering Method and Device for Static Component in Game Scene
Processing Method, Rendering Method and Device for Static Component in Game Scene
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机译:游戏场景中静态分量的处理方法,渲染方法和设备
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摘要
A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.
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