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REALITY-BASED THREE-DIMENSIONAL INFRASTRUCTURE RECONSTRUCTION

机译:基于现实的三维基础设施重建

摘要

Two-dimensional aerial images and other geo-spatial information are processed to produce land classification data, vector data and attribute data for buildings found within the images. This data is stored upon a server computer within shape files, and also stored are source code scripts describing how to reconstruct a type of building along with compiled versions of the scripts. A software game or simulator executes upon a client computer in which an avatar moves within a landscape. A classifier classifies a type of building in the shape file to execute the appropriate script. Depending upon its location, a scene composer downloads a shape file and a compiled script is executed in order to reconstruct any number of buildings in the vicinity of the avatar. The script produces a three-dimensional texture mesh which is then rendered upon a screen of the client computer to display a two-dimensional representation of the building.
机译:处理二维航空图像和其他地理空间信息以生成陆地分类数据,矢量数据和用于图像中的建筑物的属性数据。该数据存储在形状文件中的服务器计算机上,并且还存储了描述了描述如何重建一系列构建以及编译版本的脚本。软件游戏或模拟器在客户计算机上执行,其中化身在横向内移动。分类器对形状文件中的一个类型进行分类以执行适当的脚本。根据其位置,场景作曲家下载形状文件,并执行编译脚本,以便在化身附近重建任意数量的建筑物。该脚本产生三维纹理网格,然后在客户端计算机的屏幕上呈现,以显示建筑物的二维表示。

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