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Reality-based three-dimensional infrastructure reconstruction

机译:基于现实的三维基础设施重建

摘要

Two-dimensional aerial images and other geo-spatial information are processed to produce land classification data, vector data and attribute data for buildings found within the images. This data is stored upon a server computer within shape files, and also stored are source code scripts describing how to reconstruct a type of building along with compiled versions of the scripts. A software game or simulator executes upon a client computer in which an avatar moves within a landscape. A classifier classifies a type of building in the shape file to execute the appropriate script. Depending upon its location, a scene composer downloads a shape file and a compiled script is executed in order to reconstruct any number of buildings in the vicinity of the avatar. The script produces a three-dimensional texture mesh which is then rendered upon a screen of the client computer to display a two-dimensional representation of the building.
机译:处理二维航空图像和其他地理空间信息,以生成图像中找到的建筑物的土地分类数据,矢量数据和属性数据。此数据存储在形状文件中的服务器计算机上,并且还存储了描述如何重建建筑物类型的源代码脚本以及脚本的编译版本。软件游戏或模拟器在客户计算机上执行,其中化身在景观内移动。分类器在形状文件中对建筑物的类型进行分类以执行适当的脚本。根据其位置,场景作曲家会下载形状文件并执行已编译的脚本,以重建化身附近的任意数量的建筑物。该脚本生成三维纹理网格,然后将其渲染到客户端计算机的屏幕上以显示建筑物的二维表示。

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