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Graphics texture footprint discovery

机译:图形纹理脚印发现

摘要

Accesses to a mipmap by a shader in a graphics pipeline are monitored. The mipmap is stored in a memory or cache associated with the shader and the mipmap represents a texture at a hierarchy of levels of detail. A footprint in the mipmap of the texture is marked based on the monitored accesses. The footprint indicates, on a per-tile, per-level-of-detail (LOD) basis, tiles of the mipmap that are expected to be accessed in subsequent shader operations. In some cases, the footprint is defined by a plurality of footprint indicators that indicate whether the tiles of the mipmap are expected to be accessed in subsequent shader operations. In that case, the plurality of footprint indicators are set to a first value to indicate that the tile was not access during the first frame or a second value to indicate that the tile was accessed during the first frame.
机译:通过监视图形管道中的着色器访问MIPMAP。 MIPMAP存储在与着色器关联的存储器或高速缓存中,MIPMAP表示详细级别的层次结构的纹理。基于受监控的访问标记纹理MIPMAP中的占地面积。占用脚印在每个细节(LOD)的基础上表示,预期在后续着色器操作中访问的MIPMAP的图块。在一些情况下,占用占地面积由多个占地面积指示器来定义,其指示是否预期MIPMAP的瓦片在随后的着色器操作中是否可以访问。在这种情况下,多个占用指示器被设置为第一值,以指示在第一帧期间的图块或第二值在第一帧期间不访问,以指示在第一帧期间访问的图块。

著录项

  • 公开/公告号US10943391B2

    专利类型

  • 公开/公告日2021-03-09

    原文格式PDF

  • 申请/专利权人 ADVANCED MICRO DEVICES INC.;

    申请/专利号US201816221213

  • 发明设计人 CHRISTOPHER J. BRENNAN;

    申请日2018-12-14

  • 分类号G06T15;G06T15/80;G06T15/04;G06F9/30;G06F9/50;G06F9/38;

  • 国家 US

  • 入库时间 2022-08-24 17:34:16

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