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Game having pathway traversing a plurality of independent object transfer mechanisms

机译:具有遍历多个独立对象传输机制的路径的游戏

摘要

A game of skill has a support housing on which there are located a plurality of independent object transfer mechanisms preferably no two which are identical. The transfer mechanisms are aligned in a sequence such that a pathway includes a plurality of discontinuities along its length which divides it into a plurality of segments. Each of the transfer mechanisms includes one segment of the pathway and some of the transfer mechanisms can also include more than one segment. This creates a discontinuity in the pathway between each of the transfer mechanisms as well as between each segment when more than one segment is found on one transfer mechanism. Each of the transfer mechanisms includes a movable portion which is moved by the operator of the game via a control mechanism attached thereto. By manipulating the control mechanisms a spherical object can be caused to travel across the pathway. The object traverses the discontinuity in the pathway by a realignment of the segments achieved by moving the movable portion of the object transfer mechanisms.
机译:一项技术游戏具有一个支撑壳体,在该支撑壳体上定位有多个独立的物体传送机构,优选地,没有两个相同。传递机构按顺序排列,以使路径沿其长度包括多个不连续点,并将其分成多个部分。每个传输机制都包括路径的一个部分,而某些传输机制还可以包含一个以上的部分。当在一个转移机构上发现一个以上的片段时,这会在每个转移机制之间以及每个片段之间的路径中产生不连续性。每个传递机构包括可移动部分,该可移动部分由游戏的操作者经由附接到其上的控制机构来移动。通过操纵控制机构,可以使球形物体穿过路径行进。通过移动物体传送机构的可移动部分而实现的段的重新对准,物体穿过路径中的不连续。

著录项

  • 公开/公告号US4290605A

    专利类型

  • 公开/公告日1981-09-22

    原文格式PDF

  • 申请/专利权人 TOMY KOGYO CO. INC.;

    申请/专利号US19790106454

  • 发明设计人 TAKAO MATSUMOTO;

    申请日1979-12-26

  • 分类号A63F7/00;A63H33/00;

  • 国家 US

  • 入库时间 2022-08-22 14:43:05

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