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educational game selection trajectories travelled from balls

机译:从球上走过的教育游戏选择轨迹

摘要

A board (20) of an educational toy is inclined to the horizontal. The highest level of the board has a space (25) containing a number of balls, with a device to release one at a time so that they roll under gravity through a series of passages. The passages have a number of bifurcations with a mechanical switch each to control the passage of the ball into one of the two branches. The switches are controlled by a binary code of 0 for one path and 1 for the other path. By setting the control device to the binary equivalent of the number of the required outlet, i.e. 0 to 15, the ball can be made to to that outlet.
机译:教育玩具的板(20)相对于水平倾斜。木板的最高位置有一个包含多个球的空间(25),该装置一次释放一个球,使它们在重力作用下滚动通过一系列通道。通道具有多个分叉点,每个分叉点都有一个机械开关,以控制球进入两个分支之一。开关由二​​进制代码控制(对于一个路径为0,对于另一路径为1)。通过将控制装置设置为所需出口数量的二进制当量,即0到15,可以将球做成该出口。

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