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A method for modulating color for effecting color cell texture

机译:一种调制颜色以影响颜色单元纹理的方法

摘要

A full color real time cell texture generator uses a quantization scheme, preferably a tapered quantization scheme (402-412), which establishes a small set of colors representative of all colors of a source image. A source image to be displayed is quantized (414) by selecting the color of the small set nearest the color of the source image for each cell of the source image. Nearness can be measured as Euclidian distance in a three-space coordinate system of the primary colors: red, green and blue. In a specific embodiment, an 8-bit modulation code is used to control each of the red, green, blue and translucency content of each display pixel, thereby permitting independent modulation for each of the colors forming the display image.
机译:全彩色实时单元纹理生成器使用量化方案,优选地是锥形量化方案(402-412),其建立代表源图像的所有颜色的一小组颜色。通过为源图像的每个单元选择最接近源图像的颜色的小集合的颜色,来量化(414)要显示的源图像。可以在三色三原色坐标系(红色,绿色和蓝色)中以欧几里得距离来度量接近度。在特定实施例中,使用8位调制码来控制每个显示像素的每个红色,绿色,蓝色和半透明内容,从而允许对形成显示图像的每个颜色进行独立调制。

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