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mental arithmetic training pocket computer - randomly selects problems from possible set for current stage of game in which progress depends on correct answer provision within reducing time

机译:心理算术训练袖珍计算机-从当前游戏阶段的可能集中随机选择问题,其进展取决于在减少时间内提供正确答案的能力

摘要

The training computer produces a problem instead of the solution to a problem. The problems are randomly selected from the possible set of problems relevant to the stage of play reached. The selected problem is displayed. In order for the game value to be increased the correct answer to the problem must be achieved within a slowly decreasing time. USE/ADVANTAGE - For taining in mental arithmetic using simple portable games computer which can be similar to pocket computer.
机译:训练计算机会产生问题而不是解决问题。从与所达到的游戏阶段有关的可能问题集中随机选择问题。显示选择的问题。为了增加游戏价值,必须在缓慢减少的时间内实现对问题的正确答案。使用/优势-用于使用简单的便携式游戏计算机(类似于袖珍计算机)进行心理运算。

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