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Border line segment selection manner null of photographing

机译:边界线段选择方式拍照无效

摘要

PURPOSE:To make more accurate and faster the three-dimensional recognition of a photographed object by extracting only mapping point corresponding to the contour line segment of the photographed object existing near a camera by means of repeated photographing, and suppressing and eliminating a remotely existing object. CONSTITUTION:The camera is moved along a linear path, it is made to photograph 10 at every prescribed distance, the contour of each photographed image is projected 11 on a first virtual spherical surface, a mapping processing 12 is executed, a large circle is generated on a second virtual spherical surface, a density corresponding to the number of large circle crossing is written at the point of the large circle intersection, and a window, which has an area according to the distance and at the same density as that of the spherical surface, is set 13 around the position corresponding to the large circle intersection of the spherical surface on the first virtual surface corresponding to the second virtual spherical surface. At such a time, the whole area density of the second virtual surface is reduced at a prescribed ratio, the updating 14 of the second virtual surface density to add the window density to the density corresponding to the set window is executed, whenever the density is written to the second virtual spherical surface, the density of the second virtual surface before the editing is subtracted 15, and the position of the large circle intersection where the obtained density is =the set value is retrieved from the second virtual spherical surface, and outputted 16.
机译:目的:通过重复拍摄仅提取与相机附近存在的被摄物体轮廓线段相对应的映射点,并抑制和消除远处存在的物体,从而可以更准确,更快地对被摄物体进行三维识别。构成:相机沿直线路径移动,使相机在每个规定距离处拍摄10张,每张拍摄图像的轮廓投影到11个第一个虚拟球面上,执行映射处理12,生成一个大圆在第二个虚拟球面上,在大圆交点处写入一个与大圆交点数量相对应的密度,并根据其距离和密度与该球的密度相同的面积绘制一个窗口。在对应于第二虚拟球面的第一虚拟表面上,在与虚拟球面的大圆交点相对应的位置周围设置13。此时,第二虚拟表面的整个区域密度以规定的比率减小,每当密度为0时,执行第二虚拟表面密度的更新14以将窗口密度添加到与所设置的窗口相对应的密度中。将其写入第二虚拟球面,将编辑之前的第二虚拟面的密度减去15,然后从第二虚拟球面中获取所获得的密度> =设定值的大圆交的位置,并输出16。

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