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MENTAL CONTROL TYPE GAME MACHINE

机译:智力控制型游戏机

摘要

PURPOSE:To obtain a game machine which enables the altering of the proceeding of a game by a method wherein brain waves of a player operating the game machine is measured to estimate a mental control value of the player and a capacity value of the player is regulated to control own mental condition of the player. CONSTITUTION:When a key input device 2 is operated by a player 1, a computer 4 controls an image display device 6 and an acoustic output device 7 separately according to a software 5 to execute a game. Here, brain waves of the player 1 are measured with a brain wave measuring device 3. The computer 4 computes the value of mental control of the player 1 with an arithmetic device 42 based on a measuring data of the brain waves measuring device 3 and the results of the preceding measurement of brain waves stored in a memory 41 while a capacity value of the player during the game is controlled with a controller 43. This enables the realization of a game machine which allows the player 1 to change the progress of the game by controlling his own mental condition.
机译:目的:获得一种游戏机,该游戏机能够通过以下方法来改变游戏的进行:测量操作游戏机的玩家的脑电波以估计玩家的心理控制值,并调节玩家的能力值控制玩家自己的心理状态。构成:当键输入设备2由玩家1操作时,计算机4根据软件5分别控制图像显示设备6和声音输出设备7,以执行游戏。这里,利用脑波测量装置3来测量游戏者1的脑波。计算机4基于脑波测量装置3和测量器3的测量数据,利用算术装置42来计算游戏者1的心理控制值。在控制器41控制游戏者在游戏过程中的能力值的同时,先前存储在存储器41中的脑电波的测量结果。这使得能够实现允许游戏者1改变游戏进程的游戏机。通过控制自己的精神状况。

著录项

  • 公开/公告号JPH07204352A

    专利类型

  • 公开/公告日1995-08-08

    原文格式PDF

  • 申请/专利权人 SORITSUDOREI KENKYUSHO:KK;

    申请/专利号JP19940023275

  • 发明设计人 KANBE KATSUYUKI;

    申请日1994-01-25

  • 分类号A63F9/22;

  • 国家 JP

  • 入库时间 2022-08-22 04:22:15

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