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METHOD AND SYSTEM OF BUILDING AND TRANSMITTING A DATA FILE FOR REAL TIME PLAY OF MULTIMEDIA, PARTICULARLY ANIMATION, AND A DATA FILE FOR REAL TIME PLAY OF MULTIMEDIA APPLICATIONS
METHOD AND SYSTEM OF BUILDING AND TRANSMITTING A DATA FILE FOR REAL TIME PLAY OF MULTIMEDIA, PARTICULARLY ANIMATION, AND A DATA FILE FOR REAL TIME PLAY OF MULTIMEDIA APPLICATIONS
A compressed data file for real time display of multimedia applications, e.g., animation (51), on a network (11) is disclosed. The file includes general information about the animation. Also included in the file are complete segment blocks of information (65, 67) representing single frames in the animation. Each frame is made up of multiple images (layers) which are overlapped. Each image is made up of vector objects (135). Display of the file is conducted through asynchronous transfer (149) of data so that as a frame is displayed, the next frame is transmitted and received by an end user for immediate display.
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