首页> 外国专利> Rendering global macro texture, for producing a dynamic image, as on computer generated terrain, seen from a moving viewpoint

Rendering global macro texture, for producing a dynamic image, as on computer generated terrain, seen from a moving viewpoint

机译:渲染全局宏纹理,以生成动态图像,例如在计算机生成的地形上,从移动的视点看

摘要

A dynamic terrain display is created from digitized grid post data as a height field, that is textured using maps embracing progressively larger areas with increasing remoteness from the viewpoint. A truncated pyramid is defined by map parts for each level that are maintained in active memory. The map parts or fragments are stored in rectangular configurations to be updated row-by-row or column-by-column, by overwriting obsolete data in a circular manner to reflect changes in the viewpoint. Levels of the map parts accordingly are paged independently of each other from database storage. Not all levels are required to have texture in that if a level is not available, a lower level can be employed. Theme cells also can be utilized.
机译:动态地形显示是根据数字化的网格发布数据作为高度场创建的,该高度场显示是使用地图进行纹理化的,该地图包含越来越大的区域,并且从视点开始的距离越来越远。截断的金字塔由活动内存中维护的每个级别的映射部分定义。通过以圆形方式覆盖过时的数据以反映视点的变化,将地图部分或片段存储为矩形配置,以逐行或逐列进行更新。因此,地图部分的级别与数据库存储相互独立地分页。并非所有级别都需要具有纹理,因为如果某个级别不可用,则可以使用较低级别。主题单元格也可以使用。

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