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HEADTRACKED PROCESSING FOR HEADTRACKED PLAYBACK OF AUDIO SIGNALS

机译:用于音频信号的头显回放的头显处理

摘要

A method of simulating a spatial sound environment to a listener over headphones is disclosed comprising inputting a series of sound signals having spatial components; determining a current orientation of the headphones around the listener; determining a mapping function from a series of spatially static virtual speakers placed around the listener to each ear of the listener; utilising the current orientation to determine a current panning of the sound signals to the series of virtual speakers so as to produce a panned sound input signal for each of the virtual speakers; utilising the mapping function to map the panned sound input signal to each ear of the listener; and combining the mapped panned sound input signals to produce a left and right output signal for the headphones.
机译:公开了一种通过耳机向听众模拟空间声音环境的方法,该方法包括输入具有空间分量的一系列声音信号。确定耳机在收听者周围的当前方向;从围绕收听者放置到收听者的每个耳朵的一系列空间静态虚拟扬声器确定映射函数;利用当前方向来确定到一系列虚拟扬声器的声音信号的当前平移,从而为每个虚拟扬声器产生平移的声音输入信号;利用映射功能将声像输入信号映射到听众的每个耳朵;组合映射的声像输入信号,以产生耳机的左右输出信号。

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