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Polygon sorting ordered by grouping according to distances in sorting groups

机译:通过根据排序组中的距离进行分组来排序多边形排序

摘要

A sorting method is employed to draw data for polygons in a frame memory provided in a video game machine. The order in which the polygon data are to be drawn in the frame buffer memory is determined. For this, the polygon data are sorted. Data, for polygons, that include values on the first three-dimensional coordinates are divided into groups by employing distances between two points; from a predetermined point on the first three-dimensional coordinates to a point on the first three- dimensional coordinates in consonance with the coordinates of individual polygons Then, the order in which polygons are drawn in the frame buffer memory by employing the data for the polygons that belong to the individual groups is determined to be the order beginning with a group that has the largest or smallest distance between the two points. Through the above described procedures, the high speed sorting of the data for polygons is possible. At the same time, a memory area for the storage of data for polygons can be reduced.
机译:采用一种分类方法以在视频游戏机中提供的帧存储器中绘制多边形数据。确定在帧缓冲存储器中绘制多边形数据的顺序。为此,对多边形数据进行排序。通过使用两个点之间的距离,将包含在第一个三维坐标上的值的多边形数据分为几组;从第一三维坐标上的预定点到第一三维坐标上的点,与各个多边形的坐标一致,然后,通过使用多边形数据在帧缓冲存储器中绘制多边形的顺序属于各个组的“组合”被确定为以两个点之间的距离最大或最小的组开始的顺序。通过上述过程,可以对多边形数据进行高速分类。同时,可以减少用于存储多边形数据的存储区域。

著录项

  • 公开/公告号US5926184A

    专利类型

  • 公开/公告日1999-07-20

    原文格式PDF

  • 申请/专利权人 SEGA ENTERPRISES LTD.;

    申请/专利号US19970887503

  • 发明设计人 YUSUKE SHIMIZU;

    申请日1997-07-02

  • 分类号G06T15/40;

  • 国家 US

  • 入库时间 2022-08-22 02:07:45

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