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Video game apparatus, readable recording medium that model display program has been recorded in the model display method and video games in video games

机译:视频游戏装置,已经在模型显示方法中记录了模型显示程序的可读记录介质以及视频游戏中的视频游戏

摘要

In a video game system (1), model data and a plurality of arrangement-data groups formed of model numbers, position data, rotation-angle data, and scale data are recorded into a recording medium (5). Operation detection means (50) detects an operation on a controller (16). Viewpoint movement means (61) moves the viewpoint, and field-of-view determination means (62) determines a model included in the field of view. Instruction control means (63) outputs the arrangement-data group corresponding to this model. An image processing processor (12) converts the coordinate data of each vertex of a plurality of polygons constituting the corresponding model at the position indicated by the position data sent from the instruction control means (63), according to the rotation-angle data and the scale data, and assigns the texture specified by each texture instruction data to each polygon. IMAGE
机译:在视频游戏系统(1)中,模型数据和由模型编号,位置数据,旋转角度数据和比例数据形成的多个布置数据组被记录在记录介质(5)中。操作检测装置(50)检测控制器(16)上的操作。视点移动装置(61)移动视点,视场确定装置(62)确定视场中包括的模型。指令控制装置(63)输出与该模型相对应的布置数据组。图像处理处理器(12)根据旋转角度数据和旋转角度数据,在从指令控制装置(63)发送的位置数据所指示的位置,转换构成对应模型的多个多边形的每个顶点的坐标数据。缩放数据,并将每个纹理指令数据指定的纹理分配给每个多边形。 <图像>

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